US

Feb
Fri
24
leslie

You control Archibald on his skateboard trying to find his way out of Professor Klumpfus� creepy mansion/laboratory by hopping across gaps, avoiding mutants, flicking switches, moving boxes and teleporting, with the aim of reaching the exit door for each of the levels.

Archibald jumps automatically where needed just by pushing the controls left or right. He can jump �one block� high or across. If he has roughly three blocks of open space he�ll be able to get a bit of speed going to clear bigger gaps.

Early on you get to use the bubble gun which can be used to fire large bubblegum-like spheres which can move crates around. You can float the bubble through gaps and upwards to reach otherwise inaccessible switches too. Things get more complicated as you go with some barriers blocking your bubbles, or you�ll have to use explosives to clear the way. You�ll even get a cool machine to replace your skateboard, a human metal hamster-ball which can grab onto metal surfaces and crush blocks.

Considering the large amount of levels, it�s surprising to see how often new elements are introduced to keep you interested. Puzzles constantly shift from working out how to create smooth surfaces for running jumps, creating staircases, or gently moving a crate through the air with a bubble being careful not to burst it on the spikey vines sticking out everywhere. Timing, logic, balance and brave jump-judging all come into play to create a gripping experience.

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